Getting to level 100, you probably want to focus on just a small handful of "must have" skills.ĪWS260, I think the OP comments are directed at a fully charged FF plus the fact that in multiplayer it bubbles your whole group (1/2 absorb initially, full value with tiers). Playing casual and checking out a bunch of different skills, experimetning with different builds, not an issue. Whether your spreading your points to thin is a matter of your goal. Again this is sort of a min/maxer view.Īt the ultimate max level you get about 131 skill points, at the end of your first playthrough you should have 60-70 which is probably more likely. So personally Im thinking Dex is a better tertiary than focus Critical chance/Dodge. If you are going for a heavy elemental build then focus is good EXCEPT Cannons are primarily physical damage, Construction skills don't synergize well with elemental damage and some of the best gems are +physical damage. Obviously execute is worthless to a Cannoneer, more mana is always nice but you can gear for mana plus your Healbot gives mana regen at tier 1 (5 pts) so that leaves more magic damage. If you look at the tooltips Focus is really about execute chance (for dual-wielders), increasing magic based damage and adding more mana. In a purely late game Min/Max sense Cannon Engineer should level up Strength and Vitality and dump the occasional point into Dex/Focus. NG+ is an option you can choose after finishing a complete playthrough where you can use the same character to run through again on a harder difficulty (seperate from Normal/Veteran/Elite) so you could go Veteran NG+ which would mean your on your second playthrough on Veteran difficulty. I clicked one of them accidentally because he was in the middle of a swarm of undead and it got a little hectic, and their script to leave must not run until you've actually bought something, because I exited quickly so as to not die and he stayed put. I've started keeping notes on where the Enchanters have spawned so I'll be able to find them when I'm ready. You can view it as a cheesy twinking tactic, but it's how I roll. Maybe the Engineer will add some extra poison to the Outlander's gear later. The dungeon resets, but the Enchanter will still be spawned there until you use him and trigger him to leave. A poison-damaging Outlander meets Telsor of the Storm while exploring a mine? Ok, come back later and bring the lightning Embermage's wands in for an upgrade. Having made the mistake a few times of blowing a ton of cash on not-the-most-useful enchantments, I'm resolved to be more judicious now. Since I'm playing several characters concurrently, I've been encountering these little dudes all over the place, usually with someone who can't make the best use of their specialty. Again the general consensus from folks in NG++ confirms my initial impression that the skill is poorly designed and incredibly situational (like 1 in 20 bosses). I tryed it when it opened up and thought it was pretty useless particularly if your specced into Blast Cannon. Just a heads up, I would reccomend skipping the Fusillade skill or make sure you can respec out of it if you decide to try it out. LordMortis, are you using Blast Cannon? Blast Cannon makes back field casters a non issue since if you just point it at the creature in the back it pierces through and damages everything in its path.I have also yet to find a limit to it's range. Still when he does focus fire on a boss holy cow does he burn them down fast.īulwark is the armor bonus skill but be aware it ONLY improves physical damage armor and does nothing for elemental and of course elemental damage is the killer late game so a heavy skill point investment in Bulwark may not have the effect you thought it might. Gunbot DPS per shot is really great unfortunately the little guy tends to wander off for a few seconds at a time mid fight as well as picking targets randomly (including targets that are unhittable). Gunbot is good for extra DPS during boss fights but doesnt come into its own until its been tiered up a few times to get the cooldown lowered. The key to Force Field is using it when your charge bar is full, each charge adds 50% to the absorb value so 5 charges = +250% absorb. At max level Force Field can soak up about 50k in damage which will allow your Engineer to survive two hits in the higher difficulties. From reading various boards and posts from folks who have put in insane number of hours the consensus seems to be Force Field is extremely OP and absolutely necessary for Veteran NG and beyond.
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